How to Make iPhone Apps on Windows


Apple currently doesn’t offer an SDK for developing iPhone apps on Windows. Their primary solution is to require you to develop your app on a Mac. If you don’t have a Mac and want to build iPhone or iPad apps, you have very few alternatives. Rhomobile has taken advantage of this market opportunity by providing a means for developing iPhone apps on Windows using their RhoHub online application development environment. You get the additional benefit of being able to build your app for other platforms as well. LockerGnome’s Brandon Wirtz talks with Jay Mellman of Rhomobile at OSCON about building iPhone Apps without a Mac.

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Posted on September 3, 2011 at 4:32 pm by admin · Permalink
In: Apple iPod · Tagged with: , ,

25 Responses

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  1. Written by aznminecraftdragon
    on September 3, 2011 at 5:14 pm
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    @lockergnome everything is thump up lol

  2. Written by deagle94
    on September 3, 2011 at 5:54 pm
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    @lockergnome yup, apps on i devices use the X code, and X code is exclusive to mac. almost everything from apple is with x code now.

  3. Written by 9neoma
    on September 3, 2011 at 6:01 pm
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    its also illegal for your pics and documents and emails to go up into the cloud and loaded down to one main location but they are getting ready to do it… A friend gave me the iphone 4, had i known that i have no privacy what so ever because its on a business line i would had just thrown it away

  4. Written by AppOmaker
    on September 3, 2011 at 6:17 pm
    Permalink

    you can make iphone ipad android apps online on windows

    without programming or coding

    start now make your apps by your self visit our site

    AppOmaker C0M

    or go to my page for more

  5. Written by alexcstudios
    on September 3, 2011 at 6:46 pm
    Permalink

    @randomtechdude actually apple now supports 3rd party applications

  6. Written by WinterXL
    on September 3, 2011 at 7:41 pm
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    @coolfreak1mannan it is. step 1: use rhomobile.

  7. Written by nichellewilliam15
    on September 3, 2011 at 7:48 pm
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    Thank you! Freee apps and gaaames?yeh go : iphoneapps?net?tf

  8. Written by DragonFireSDK
    on September 3, 2011 at 8:39 pm
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    DragonFireSDK is iPhone development in Windows and the final App is built on a Mac so you’re guaranteed it’ll make it to the App Store… check it out!

  9. Written by themilonoblet
    on September 3, 2011 at 9:00 pm
    Permalink

    lol at the random feet at 1:11

  10. Written by CooCurrent
    on September 3, 2011 at 9:01 pm
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    @randomtechdude Illegal is NOT the word!

  11. Written by CDJSnede
    on September 3, 2011 at 9:51 pm
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    @wozzupgamer Thats what I meant, but not what I said.. My mistake, but you are obviously done, since you had to mock me rather than use any arguments against me.

  12. Written by wozzupgamer
    on September 3, 2011 at 10:50 pm
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    @CDJSnede its $100 a year… get it right.

  13. Written by polocatfan276
    on September 3, 2011 at 11:14 pm
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    @randomtechdude show us the law or it didnt happen

  14. Written by GMELECTRONICS365
    on September 3, 2011 at 11:44 pm
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    @CDJSnede And your point is? apple can do what ever it wants to do . Its not android where its open source “GPL”. as for the subscription you still need it to be able to have the apps you have installed in the Itunes ” Apps Store”. This will not be something like OMG look at this . Cloud computing is slow . Its easier to have a Macintosh with parallels then to pay for a service like this.

  15. Written by glennismade
    on September 4, 2011 at 12:04 am
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    @randomtechdude actually not it is simply a infringement removal due to the fact that apple has strict guidelines oh what does and doesn’t enter the app store however there is no law saying you can not develop an ios app on a windows pc just a law saying that you must agree to the terms and conditions of apples service one being that you can only develop on a mac however this is simply a minor context because you can design an app on windows and then run it through the sdk tools and app made

  16. Written by CDJSnede
    on September 4, 2011 at 12:18 am
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    @randomtechdude That is not true… -.-
    Apple only demands that the App must have been coded in Xcode on a Mac OS X platform, if it is not they won’t put it into the App store.. That is all… Now, go learn something.

  17. Written by CDJSnede
    on September 4, 2011 at 1:05 am
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    @GMELECTRONICS365
    Apple can’t shut it down, and they will never make it free.. iOS is too popular, even now where people have to pay 100$ a month to be a developer, some people who aren’t still pay that subscription, just to install a buggy beta version of the next iOS!

  18. Written by TheTechBearer
    on September 4, 2011 at 1:41 am
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    I’m sorry but i could never imagine a developer that would start on Windows phone 7 and then go to iPhone. They would defiantly start and stay on the iPhone, and possibly expand to Window Phone 7.

  19. Written by randomtechdude
    on September 4, 2011 at 1:46 am
    Permalink

    @ozgrozo5 that is 100% correct.

  20. Written by RizzyWow
    on September 4, 2011 at 2:42 am
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    Chris, Thank you! This really helps alot =)

  21. Written by therenechannel1
    on September 4, 2011 at 3:01 am
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    @lockergnome no, apple. Apple has been doing things to ensure that it’s CEO’s get fatter pay checks. Why is it that we can’t just be allowed to do whatever we want, and not have to pay some fee for getting an idea or going against a license agreement, does anyone even read that thing.

  22. Written by CodBlackOps406
    on September 4, 2011 at 3:07 am
    Permalink

    @lockergnome i <3 clouds

  23. Written by javaris42691
    on September 4, 2011 at 3:36 am
    Permalink

    Everybody check out my page!

  24. Written by supergamer2346
    on September 4, 2011 at 4:02 am
    Permalink

    Hey Chris, when is that app for your stream for iPad coming out?

  25. Written by haulbass17
    on September 4, 2011 at 4:52 am
    Permalink

    @lockergnome Congress isn’t the problem, Apple is. When you agree to the End User License Agreement, it states that you must develop on a Mac and test it on the actual device, before submitting it to the App Store.

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